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    ----
    
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    ##### Current version
    * Fixes and improvments to avoid unnecessary GLES state changes
    * Fixes some memory issues with glBitmap
    
    
    ##### v1.0.6
    
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    * Factorised "Blit" function, and implemented `glBlitFramebuffer`
    * Optimized `glBitmap`
    * Added (limited) direct support to `GL_UNSIGNED_INT` for `glDrawElements` for hardware that support it
    
    * Improved (a lot) `glBegin`/`glEnd` merger
    
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    * Added Anisotropic filterring support, for hardware that support it.
    
    * Changed `LIBGL_BATCH`. It will now try to merge small (parametrable) subsequent `glDrawXXXX`
    
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    * Changed (simplified) the way texture "0" is handled
    * Improvement to `glDrawArrays` and `glDrawElement`, with less copy of datas
    * WIP AmigaOS4 support (and BigEndian architecture)
    * Improved NPOT support for "Limited NPOT" hardware
    * Lots of FPE fixes
    * Improve the way multi glX Context are handled
    * Added basic pre-proc (only handle comments for now)
    * Small optimisation on when using `glDrawArrays` with GL_QUADS
    
    * Improvement to GL_RENDER
    * Improvement to line stipple
    * Improvement to glPolygonMode(GL_LINE)
    
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    ##### v1.0.4
     * FPE is now usable. Most function are implemented
     * ShaderConv in now usable. Basic GL 2 shader are supported
     * Refactored Texture cache and handling, for better Tex1D/Tex3D/TexRectangle handling
    
    ##### v1.0.2
    
     * Added GLES2 backend infrastructure
    
     * Begin GLES2 backend
     * Infrastructure for FPE (Fixed Pipeline Emulator)
     * Basic and Crude Shader convertor
    
     * Added blit function for GLES2 backend
    
     * Added some OpenGL Builtin VAs and Uniforms
    
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    ##### 1.0.0
    
     * Removed old ES2 defines (ES2 will be dynamic later)
    
    
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    ##### 0.9.8
    
     * Added TravisCI build on github
    
     * Added some optimisation when to discard call to glBindTexture if useless (same texture) between 2 glBegin/glEnd blocks
    
     * Stubbed glGet with GL_DRAW_BUFFER
    
     * Improvement to Raster operations
     * Factorised Blit function (only 1 function for that now)
     * Tracking ShadeModel
     * Tracking TexEnv
     
    
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    ##### 0.9.7
    
     * Tracking Clip Planes
    
     * Refactor Blitting function, and use glDrawTex extension if present
    
     * Restructured README and split in several files
     * Some improvments and fixes to LIBGL_BEGINEND=2 mode
     * Some improvments to some LIBGL_SHRINK mode
     * Proper support for DOT3 extension
     * Some fixes to Read/Draw Buffer handling
    
     * Some fix with the PixMap glX context creation
     
    ##### 0.9.6
     * Some fixes in GL_TEXTURE_RECTANGLE_ARB handling
     * Some other fixes in texture handling (unpack and glList related)
     * Some fix with the PBuffer glX context creation
     * Tracking of glFog
     * Exposed glBlendEquation if supported
     * New LIBGL_AVOID16BITS parameter to prefer 32bits texture (usefull on ODroid)
     * Some optimisations in texture conversion
    
    ##### 0.9.5
     * Added some optimisations for sequencial glBegin/glEnd blocks, with a switch to control them
     * Fixed many issue with Lights introduced with 0.9.4
     * Fixed Android build introduced with 0.9.4
    
    ##### 0.9.4
     * Fixed some extended functions (like glBlendFuncSeparate) not working inside list (fixing some issues with Batch mode)
     * Added back GL_TEXTURE_RECTANGLE_ARB handling (and using npot texture, even limited, if available)
     * Added tracking of Lights and Materials
     * Fixed (Added in fact) support for Multisampling on the GLX Context creation (a bit hacky, but seems to works)
     * Added LIBGL_NODOWNSAMPLING and associated Hint
     * Try to implement some caching on VAO to avoid some memcpy in renderlist (with a way to disable it just in case)
    
    ##### 0.9.3
     * Added support for Cube Mapping (with hardware support)
     * Improved Texture state tracking
     * Added LIBGL_NOTEXMAT env. var. switch for Texture Matrix handling
     * Added GL_EXT_vertex_array_bgra (and NEONinzed some loop)
     * Finished GL_EXT_direct_state_access extension
     * Mangled glX function (to be abble to use apitrace to capture GL frames)
     * Return some values in glXQueryServerString, coherent with glXGetClientString
    
    ##### 0.9.2
     * All matrix are tracked now
     * Texture Matrix are 100% handled by gl4es. GLES Hardware keep an Identity matrix (TexCoord are transformed if needed). This allows a better handling of NPOT texture on hadware that doesn't support Full NPOT (fixed movies beiing horizontaly shifted in openmw with LIBGL_NPOT=1 for example)
    
    ##### 0.9.1
     * Added gl4es specifics glHint capabilities. If the extension GL_GL4ES_hint is present, than a few Hint are accessible. Look in include/gl4eshint.h for the list.
    
    ##### 0.9.0
     * New name: gl4es