Commit 39c83288 authored by Sebastien Chevalier's avatar Sebastien Chevalier
Browse files

Bumped to v0.9.6

parent 2d7d247f
......@@ -7,7 +7,7 @@ This is a fork a glshim (https://github.com/lunixbochs/glshim). Go check this li
The focus is on compatibility with a wide selection of game and software, as well as speed.
It has been tested successfully of a large selection of games and software, including: Mincraft, OpenMW, SeriousSam, RVGL, TSMC, TORCS, SpeedDreams, GL-117, Foobillard(plus), Blender 2.68 and many more.
It has been tested successfully of a large selection of games and software, including: Minecraft, OpenMW, SeriousSam (both First and Second Encounters), RVGL (ReVolt GL), TSMC (The Secret Maryo Chronicles), TORCS, SpeedDreams, GL-117, Foobillard(plus), Blender 2.68 to name just a few.
Most function of OpenGL up to 1.5 are supported, with some notable exceptions:
* Reading of Depth or Stencil buffer will not work
......@@ -250,8 +250,10 @@ Try to avoid 16bits textures
Version history
----
##### Current version
##### 0.9.6
* Some fixes in GL_TEXTURE_RECTANGLE_ARB handling
* Some other fixes in texture handling (unpack and glList related)
* Some fix with the PBuffer glX context creation
* Tracking of glFog
* Exposed glBlendEquation if supported
* New LIBGL_AVOID16BITS parameter to prefer 32bits texture (usefull on ODroid)
......
......@@ -3,6 +3,6 @@
#define MAJOR 0
#define MINOR 9
#define REVISION 5
#define REVISION 6
#endif //_GL4ES_VERSION_H
Supports Markdown
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment